Konrad Slon

I woke up an adult, still addicted to pixels.

Beyond OOP: A Journey From Cache Misses to MASS Hits

21 October 2025

I’m very happy to be a part of this year’s JetBrains GameDev Day. I’ve been using their software for a very long time, so contributing a small part of my gratitude during this event was very gratifying. As part of the event itself, I decided to talk again about data-driven development. Since the previous event I participated in was primarily aimed at the Polish community, I decided it was a good opportunity to expand on the topic.

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Unreal Engine on MASS [PL]

14 June 2025

Another year, another visit to the Lublin conference. Everything seems the same, but everything is different. Along the way, the event’s location changed, and so did my employer, but Lublin itself remained the same. This year, I came east with a presentation on data-driven development. It’s a rather complex and complicated topic, but it’s a constant trend in the industry. So, I decided to do my part in promoting it to new audiences.

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